Dungeons & Dragons
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@SKT I've been DMing for a group of friends for the last 3-4 years, I'm by no means a pro and there's lots I'm always learning new stuff about the game, but I'm quite happy to give you any help I can.
Just as a few things I learned:
- the books are worth every penny (most of the time), while you absolutely can just look up the information online it's honestly quicker to just pull out the book in most cases, they're also just lovely things full of great art and lore stuff you wouldn't get from a stat-block on a website
- make use of app based character sheets where possible, D&D beyond is the most common but also can wind up expensive due to its monetisation model of buying module and stuff but there are alternatives out there which work just as well albeit a little less flashy. Most of these apps will do a lot of the 'maths' for you while levelling up and playing.
- Dive into the lore stuff with both feet, while it's a a lot to take in there's some great resources out there to help you out beyond the books - I love the videos by MrRhexx on YouTube for his concise and relaxing videos on certain creature and topics but there's plenty of other out there. Trust me, the more you allow it to soak in the more fun you're going to have.
- Notes are king! with for you and your players, I often start my sessions asking my players to give a little recap of what they're characters have done so far in their journey...there's nothing worse than a party picking up a key McMuffin and then forgetting they've got it at the critical moment haha
I've always found every DM is totally different in how they approach stuff and run games though, so I'm sure other people would give you totally different advice from what they've learned - I suppose that's half the fun, all the information is there, but up to you how you do things
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My manuals from the mid-to-late 80s, when the game transitioned from 1st to 2nd edition. Fond memories of poring over these things when I should have been doing my homework. So cool that kids are still playing, D&D always attracted interesting, imaginative types along with some personal hygiene issues.
DMing always seemed a noble sacrifice to me - someone putting in a feat of imagination so that others could have fun. In retrospect, it attracted a certain type of person who got a huge kick out of the group hanging on his every word and decision. The DM for my group was a bright but troubled kid with a really quick mind. Last I heard he was managing director of a cybersecurity firm in Singapore. Smart dude.
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@Ross thanks so much for your insights and suggestions. I’ve got to admit as a complete beginner it’s daunting to try and DM. Main saving grace is that my son and his friends are learning right along with me. Only down side (if you can call it that) is that my son is a voracious reader and once he locks into a subject he devours everything about it so he’s way ahead of me in every facet of D&D. He’s pretty encouraging and mostly just seems amused that I’m giving it a go. I’ll update when we play again and it may be this upcoming weekend.
@Oroccoco that’s awesome you still have your collection and carry such good memories of playing. I’m hoping that’s exactly what happens for us.
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@SKT said in Dungeons & Dragons:
My 11 year old son has become obsessed with D&D and has roped me into being the Dungeon Master for him and his buddies. I had never played as a kid so I didn’t know my ass from an elf when we started (and I still don’t). We’ve played 3 times and the only reason they put up with me is because I can “do good voices”. Mostly I’ve been making up random battles so they can just have fun rolling dice and fighting shit. I’ve been following a beginner’s adventure my son gave me so it’s given us a little structure. So my question is where can a dad go to learn up and make it a little “less-lame” for the players? Help appreciated
Also it’s so complicated…like overwhelmingly so for me.Try goign through this https://www.dndbeyond.com/sources/dmg
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@T4920 Yeah thanks for asking Tom. I DM’d about 5 sessions for him and his friends and it was really fun but I could tell they needed a more experienced person leading the campaign. Then he started 6th grade (middle school here) and had the great idea to start a D&D club at his school. He was excited that there had never been one before, so he got an energetic teacher to sponsor the club and put up flyers all over. He was nervous about the interest level but at the first meeting over 20 kids (6th,7th,8th graders) showed up. It’s been a huge success and I’m really proud of him for taking the initiative and getting the club going. They meet once a week before school and break into groups, one of which he dm’s. Only downside has been he hasn’t been able to just play as a character yet but I think he’s having a great time. And I’m glad he gets to share the game with other kids that have the same passion for it. I was in over my head for sure
And he has been asking to play Baldur’s Gate but that might be a few years away.
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@SKT that's awesome to hear, gonna be such a fun hobby for him as he gets older.
I prefer DMing to playing due to a horrific attention span (most probably undiagnosed ADD). I get self-conscious that my lack of focus ruins the flow of the game for my friends, but I get properly tuned in when I have to run the game, and am constantly stimulated mentally
As for BG3, I would consider allowing him to play with supervision. It has some adult themes, but the violence is typically from a distance, and a lot less graphic than the games I was playing as a kid.
The sex scenes should probably be avoided, but it's unlikely he'd select the dialogue options required to trigger then with his father in the room
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@T4920 I get that about dm’ing. I think it helps him stay focused as well. And he gets to be a sort of leader of the club he started which has become a source of pride for him. I’m definitely going to play BG and then maybe let him start with me. I’ve heard such incredible things about that game
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@SKT said in Dungeons & Dragons:
I’m definitely going to play BG and then maybe let him start with me. I’ve heard such incredible things about that game
It'd give you an appreciation for D&D itself too, it's so impressively true to the fundamentals of the game. Although Baldur's Gate III has a level cap of 12 as opposed to D&D's 20, as higher level spells often involve altering the very fabric of reality and shifting to other planes... as good as current technology is, not even the highest spec gaming PC could handle such a load!
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@Mizmazzle thanks man! We take parenting one day at a time…he and his sister definitely keep me on my toes!